To avoid conflicts with other mods, you should use a script to add your new items to the existing holdout weapon lists rather than overriding the formlist files themselves. In the vanilla game, the following areas are covered by this mod - The Ultra-Luxe, The Tops Casino, Gomorrah & The Fort. "City of Lost Angels" Fortification Hill, or simply "The Fort," is a vast and heavily fortified base for Caesar's Legion on the east bank of the Colorado River, which serves as Caesar's main base of operations during his war against the NCR. It also uses the new sounds from the Fallout 4 mod. The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal. 22 Pistol Switchblade Straight Razor Brass Knuckles Spiked Knuckles Knife Throwing Knife EDE's Ranged & Melee Weapons (Appropriate since you. Is the plasma defender worth using up 2 ammo per shot, versus 1 ammo for the plasma pistol? 2. S. Love and Hate is a unique pair of knuckle-dusters, which deals more damage than the standard variants. S. . Good smg and cri. A. A throwing knife is a weapon in Fallout: New Vegas. In comparison to the standard. More Fandoms. T. 45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes . 3) ED-E's weapons can be snuck in if your Sneak skill is above 50. Showing 1 - 10 of 10 comments. Games. 1. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The time bomb is a weapon in Fallout: New Vegas. Greased Lightning is a power fist variant with an extra hydraulic shock. S. 45 casings. The Humble Cudgel deals an extra 4 damage over its non-unique counterpart, and uses 3 less AP per attack when wielded in V. An extremely powerful close quarters combat weapon, the 12. This. Follow asked Aug 8, 2019 at 15:55. T. Sci-fi. Dynamite explodes when you shoot it, either in the hand of an enemy or on the ground when it is dropped. 22 is also the only holdout Gun available in New Vegas itself, making it desirable for activities within the New Vegas Strip. version, you'll need a Hunting Shotgun. The 5. So you can give a . Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully. The scientist glove can successfully strike about 245 times from full condition before breaking. The hunting shotgun is a weapon in Fallout: New Vegas. That Gun. ² Improved holdout weapon: May be concealed if Sneak ≥ 50. - Optional esp adding more money to casino cashier place thingys. Her default weapon will not become broken. The Bowie knife has a large clip-point blade and a riveted brown handle. T. Version 2. This mod only alters the "holdout weapon list" item. Installation. Mysterious Magnum or a Scoped Trail Carbine. 44 Magnum revolver that plays the Mysterious Stranger's theme song whenever it is drawn or holstered. 0 - Taking a suggestion from char97, I made the Cane Gun a craftable weapon that you can make at any workbench as long as you have a Dress Cane, a Repair skill of 30 or higher and the correct donor gun for each caliber. Dynamite explodes when you shoot it, either in the hand of an enemy or on the ground when it is dropped. This powerful weapon and its ammunition was relatively uncommon, and could be rechambered to accept other, more common high powered. Blocks also include taggant, chemicals that will. Comically named ‘That Gun,’ this 5. Navy SEALs' DEVGRU. Either the wiki is completely wrong about what is and isn't a holdout weapon, or this bug came to be via a patch after the wiki page was written. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. Manual download. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. The surface of the valley is home to numerous bark scorpions; located underground are the remnants of the Mojave chapter of the Brotherhood of Steel that once occupied HELIOS. Created by MC Tammer . Button men are trigger men when Big Sal and Nero have their meeting with Cachino during the quest How Little We Know. #1. Version. The bolts form into toroids in the plasma chamber, which are. S. The . The barrel, frame, and cylinder are made of a smooth black metal decorated with ornate gold etchings, with a polished ivory handle, and the entire gun is inlaid. 0. The Big Boomer is my shotgun of choice, so naturally it pissed me off that I couldn't use one as a holdout weapon. A. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original,. If you're not on PC, or you're against using mods, you're a bit out of luck. - With the Weapon Mods Expanded patch installed, GRA weapons will now have " (Custom)" appended to their names. it's a 12. They don’t have to have a silencer just anything good for stealth gameplay. Fallout New Vegas. The M&A 9mm pistol is a weapon in Fallout: New Vegas. Yes! And it is fucking bullshit! I knew about the glitch as had it happen to me before. A. 22 on me. The Winchester P94 plasma caster is a weapon in Fallout: New Vegas. 7mm pistol is a weapon in Fallout: New Vegas. The single shot is comparable to the Colt 6520 pistol, and the burst mode is excellent. One of the most recognizable creations of the American firearm industry, the . The Humble Cudgel deals an extra 4 damage over its non-unique counterpart, and uses 3 less AP per attack when wielded in V. Though it is a double-action, it is fired by the Courier in single-action form with the hammer being. 22 pistol is a weapon in Fallout: New Vegas. ⁵ Does bonus damage to robots and power armored foes. Hunting Revolver. Outside of stealth situations, the silenced . 0. H&H Tools Nailgun. Like the standard 9mm pistol, Maria is also a concealable holdout weapon, so long as one's Sneak skill is 50 or greater. 22 silenced pistol, which IME, is worthless. "12795c". Unlike most melee weapons, holding down the attack button when wielding the chainsaw will cause continuous damage to targets in contact. The Mysterious Magnum is a . Spiked knuckles (Fallout: New Vegas) Straight razor. 22LR with a unique name. ago. Contrary the name, it is worn like a glove rather than strapped to the arm of the user like a gauntlet. It is created at a workbench and assembled from scrap. It ignores enemy armor, as did the version in Fallout 3, and looks identical. . 22 Pistol Switchblade Straight Razor Brass Knuckles Spiked Knuckles Knife Throwing Knife EDE's Ranged & Melee. The Bowie knife is a weapon in the Fallout: New Vegas add-on Lonesome Road. The Needler pistol is a small gun in Fallout 2. A candle loses nothing of it's light by lighting another candle. ⁴ Includes double normal weapon damage in V. The flare gun is a weapon in the Fallout: New Vegas add-on Lonesome Road. Anyways TC, the holdout weapons can be bought from anyone. Endorsements. Sawyer's Fallout Role-Playing Game skill. 357 Magnum revolver is a weapon in Fallout: New Vegas. 4. In Fallout: New Vegas, the books are extremely common, unlike in Fallout 3, and come in a variety of colors, sizes, and overall variants. Since you'll inevitably be relying on mines a lot in the early game, it'll help to get some speed bonuses from high agility and the Travel Light perk. This answers my question; I didn't think it was possible to repair default weapons. The police pistol is a double-action . The police pistol is a weapon in the Fallout: New Vegas add-on Dead Money. Tactical Combat Set I believe this was uploaded by Munkee but it seems to be. It is created using the paw of Ghost of She after you have put the beast to rest. This mod shouldn't affect that at all, since holdout weapons are controlled by form lists and this mod doesn't edit form lists, scripts, or item IDs. A pre-War book is a book that has not been destroyed, burned, or otherwise rendered unreadable. However, it suffers from poor accuracy. A. Endorsements. T. chevron_left. ¹ Normal holdout weapon: May be concealed regardless of Sneak skill. Taking this perk grants a 20% bonus to critical hit damage when using one-handed pistols, revolvers, or submachine guns (both Guns and Energy Weapons). Weapon Mod Expansion. AlexScorpion's Sniper Gear. 0. The holorifle is a weapon in the Fallout: New Vegas add on Dead Money. 45 Auto pistol is a weapon in the Fallout: New Vegas add-on Honest Hearts. Mod suggestion: Fix the bugged "Lil' Devil" weapon. If you want to add items to the list, keep the. It has a special Back Slash. It is a small knife whose blade is held in position with a spring. A. T. It is powered by a nuclear battery, using the emissions from a radioactive isotope to generate electricity that greatly enhances the execution speed of its mechanism. The success of the design left to its widespread adoption by public and private. That said I suck at gambling so maybe that's it. Pew Pew is a unique weapon in Fallout: New Vegas. Fallout New Vegas ; Mods ; Bug Fixes ; Holdout Weapons and Improved Holdout Weapons Fix; Holdout Weapons and Improved Holdout Weapons Fix. Hatchet. Adds several new unique weapons to the Mojave, with their own custom models and textures. S. The . cleanslate1982 (Topic Creator) 12 years ago #7. The time bomb is an improvised explosive weapon. The Sweet 6 Shooter perk pack adds 99 perks and 22 traits in a vanilla friendly, immersive way. Pulse Gun. The combat knife is a weapon in Fallout: New Vegas. ) via script. The . The barrel, frame and chamber are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlayed. Sometimes, enough power is transferred to the target to knock them down. ¹ Normal holdout weapon: May be concealed regardless of Sneak skill. That said, given the siaze of some of the other weapons you're able to take in, I don't think it's too far a stretch to say you could sneak in the SMGs. I was inspired to make this after seeing a real weapon used by the U. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that would not chip or dull. This revolver features a silver finish with intricate engravings etched all around the weapon, a pearlescent grip, higher damage, and a significantly faster firing rate than a normal . 7mm submachine gun is a weapon in Fallout: New Vegas. Silenced . It is the only deathclaw gauntlet available in the game. The . He used a standard grenade launcher as the template, modifying it with a hologram emitter. Aside from doing that, everything, save quest items. The cosmic knife clean is a melee weapon almost identical in appearance to the standard variant, except all the Cloud residue has been cleaned off, revealing a smooth, shiny blade. The White Glove greeter is a member of the White Glove Society in 2281. Note: Unarmed weapons do double normal damage in V. The standard thrown explosive device used by militaries worldwide before the Great War, the frag grenade causes a lethal blast sending metal shrapnel flying in all directions up to 14 yards. The . Sci-fi. It also does not have a handguard like other laser pistols. Improve this question. Ranger Sequoia. It has a high damage-per-second but suffers from a small magazine capacity and. The 12. Uploaded by user826. When I returned to him, I checked his inventory. Some are found in specific locations while others are obtained as quest rewards. talgaby Aug 16, 2018 @ 10:32pm. The ballistic fist is a top-tier Unarmed weapon. Sleepytyme is a unique weapon added in the Fallout: New Vegas add-on Gun Runners' Arsenal. Meltdown is a perk in Fallout: New Vegas and Fallout: The Roleplaying Game. If it's not too much trouble, I'd probably have your companions wait outside when you go inside. The only way to take gear into Dead Money, is by using the multiple companion exploit. This low damage is somewhat offset by the. This gives the . #FalloutNV #Fallout #JohnCena #FalloutMemeThe way we should respond for when we keep our holdout weapons lolThe switchblade is a weapon in Fallout: New Vegas. 45 Auto ammunition. Though it has a different name and a separate form ID, it is. ¹ Normal holdout weapon: May be concealed regardless of Sneak skill. So it is compatible to all the mods except a mod changes holdout weapon list item. More common at higher levels, the 12. It is created from broken weapons. * A Light Shining in Darkness: Now a standard Holdout Weapon, as it was intended by the developers. So the second time around, I loaded up ede with all my weapons had him wait outside the lucky 38 while I cleaned out Gomorrah across the street. 45 Auto pistol is a weapon in Honest Hearts. Boasting redesigned internal components, including a new photonic focusing chamber and completely redesigned focusing crystal pattern, the AEP7 offers a respectable damage output, excellent accuracy at range, and generous battery size. To find it, type "holdout" into the object window filter field then select "all" at the bottom left. The recharger pistol is a weapon in Fallout: New Vegas. • 3 yr. this, it only takes like 4 minutes to do. The Plasma Defender is an energy weapon in Fallout: New Vegas. This mod adds a new perk at level 6 (Requirements are 50 Sneak and 6 Agility) that makes any Holdout weapons ignore 10 DT and deal 10% more damage. Note: Unarmed weapons do double normal damage. 45 Auto SMG] Counts as. Police pistol. 22 pistol is a recoil operated, locked breech, semi-automatic pistol, with an integrated silencer. Although the standard deathclaw gauntlet is cut content, the Fist of Rawr, a unique version of the gauntlet, appears in the Lonesome Road add-on. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that wouldn't chip or dull. The. So a character with sneak 45 can sneak the Lil Devil into the Fort or any Strip Casino. It has a special "Blood-Nap" attack, which does 80% damage in V. The 14mm pistol is a small gun in Fallout and Fallout 2. (holdout weapons, Laser Commander, etc. Multiplas is slightly more shotgunney. The fat mine is a mine, created by converting a mini nuke into a placed improvised explosive device. . videogame_asset My games. A large knife designed for both combat and survival purposes. Share. The player character can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance. Unique DLs-- Total DLs-- Total views-- Version. ² Improved holdout weapon: May be concealed if Sneak is equal to or higher than 50. Here's my Courier Six expression sheet for a hypothetical New Vegas anime. However, I have tried with the Nailgun and a couple others successfully so the rest should work too in theory. Mister Holdout near Gomorrah sells weapons normal holdout weapons (don't require a sneak of 50) You won't miss anything essential without improved holdout weapons. It is a placed explosive, and as such cannot be thrown like a grenade or used in V. S. Would it be possible to make anything on the Holdout Weapon formlist occupy their own separate, Holdout Weapon specific slot? Maybe making it so by default only the slot uses the regular holdout list, but when you hit 50 sneak it uses the Improved Holdout Weapon list instead? I think that'd be really neat. As with any Strip casino, Gomorrah requires the player character to surrender weapons upon entry. With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. at the cost of 14. Endorsements. Additionally, the . This mod only alters the "holdout weapon list" item. The frag grenade is an explosive weapon in Fallout: New Vegas. It also. This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. Improved Holdout Weapon Lists at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Miscellaneous Improved Holdout. All of those used to be on the regular Holdout list but somehow didn't make it onto the improved list for 50. The 9mm submachine gun is a small, yet capable weapon, able to empty a full magazine in under three seconds. A unique variant of the straight razor, it features a slightly tarnished metal handle with a polished silver blade decorated with ornate etchings. Melee also has the ignore armor weapons and rapid hit weapons like ripper, chainsaw and thermal drill. It can't be modded you you can't slap a silencer on it like a normal 12. The hunting revolver scope has decent magnification at 2. This weapon qualifies as an improved holdout. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. as for where things are kinda random usually on dead people. 44 Magnum revolver is a weapon in Fallout: New Vegas. The 12. 357 magnum revolver. Hidden mod. Unlike a land mine, once activated it cannot be disarmed, and will automatically detonate after 15 seconds. Crimson Caravan Company - Blake occasionally sells them. Hidden Valley is a military installation nestled between hills and rocks roughly northeast of the New California Republic Correctional Facility (NCRCF) and southeast of Sloan. Best Holdout Weapon. It is classified as a silent weapon and can be used to attack targets without alerting nearby creatures or NPCs to the player character's presence. If you look at the weapons in the menu, you can see the stat for damage, which is the amount of damage that one hit does, and if you wait a moment this stat will switch over to display the. They are small, light weight blades that make for quick and quiet kills. The vanilla shotgun was already an improved holdout weapon (level 50 sneak, y'all), so that kind of messed with my plan for going from normal to improved. fallout-new-vegas; Share. Though its blade is short, it is lightweight and can deliver several slashing hits in rapid succession. The Tops Hotel and Casino was one of the foremost establishments of the Las Vegas Strip before the Great War. 223 pistol was modified from a full sized . 44 Magnum revolver is a double-action, swing-out cylinder revolver, with a high damage output for a one-handed gun, but the ammunition is slightly rarer in the wasteland. The Compliance Regulator can fire a total of about 995 times using. The cosmic knife clean's chief. The time bomb, high yield is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The power fist is a weapon in Fallout: New Vegas. He cut his rifle down to the size of a large pistol. That Gun is a unique 5. 45 AP (can be silenced for extra badassawesomeryness) (needs HH) A Light Shining in Darkness (no-one can hear your shots if they are all dead right?) (needs HH) Combat Knife Chances Knife 9mm pistol Maria etc or just take regular holdouts in, (you can buy from. That Gun is a unique 5. You don't get to keep your weapons in casinos except Holdout Weapons, Improved Holdout Weapons, and the guns returned to you in The Tops casino to kill Benny. S. 1. Uninstall; Simply remove the ESP file from your data folder via deletion or disable it within your mod manager of choice. Go to the FormList section of GECK objects and filter for "Holdout". Version: 1. 44 Magnum. in limited quantities. If one would rather not wait for six seconds, then V. Lucky or La Longue Carabine. The long-barreled pistol remained in service for 26 years, until the Great War destroyed the United States. Which Cowboy weapons ? nightcola 10 years ago #1. The Ripper (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Installation just drop it into SteamSteamappsFallout New VegasData and. The Bozar (GRA) is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. A surplus of these knives were shipped to the Cantina. The Avenger's design improvements include improved gel-fin cooling and chromium plated barrel-bores, giving it a greater range and lethality. Fixes the Holdout and Improved Holdout Weapons lists as they appear on the Fallout Wiki. Brass knuckles allow the player character to inflict more damage to their opponent than they would with bare fists. . The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues. Gehenna is the GRA variant of the Shishkebab, a flaming melee weapon which sets the target on fire upon impact. Throwing knife (Fallout: New Vegas) Tin grenade. Games. 7. As the NCR expanded its reach across the former southwestern states, it used prison labor to rebuild and lay down new train. Long-fuse dynamite is just like normal dynamite but has a longer fuse, which lasts for 6 seconds. Sci-fi. 2. Which means that once you'd drop it or if it was not in someone's inventory or barter screen, then you would be unable to pick it. Long-fuse dynamite is just like normal dynamite but has a longer fuse, which lasts for 6 seconds. Adds weapons to the improved holdout weapons category that are left out. Vance and his wife Vikki were "master criminals" before the Great War. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. The large-framed N99 was selected as the standard issue conventional sidearm of the United States military, following the phaseout of the N80 in 2051. Games. The Professional is a perk in Fallout: New Vegas. The Compliance Regulator is a unique weapon in the Fallout: New Vegas add-on Honest Hearts. 223 pistol that became one of the iconic weapons of New California, was originally a full sized . A. 6-28. 0. 7mm submachine gun is a weapon in Fallout: New Vegas. 4) Rex's "weapon" is not removed if you choose the. He will not sell his merchandise to the player if they have a positive reputation with the Strip. Games. 22 cartridges from a pan magazine, using a conventional blowback mechanism. The first . It corrects a bug where the lists did not include intended content from the DLCs. 44 Magnum fires and reloads quickly, due to its speed-loader and ejector rod. 30 (43. 357 revolver with a swing-out cylinder similar to that of a . Unlike the majority of the weapons in New Vegas, the laser pistol does not have a "true iron sights" function. TheDrizzuh 13 years ago #2. 357 is also technically more common than . Five rounds of . The MFC grenade is a powerful improvised weapon, created by converting three microfusion cells into a thrown explosive device. 357 Magnum revolver. T. It is considered an improved holdout weapon and the most powerful holdout weapon in the game. 0. 50 Sneak to persuade Mister Holdout to sell improved holdout weapons. It also has bonuses to critical hit chance and critical hit damage, making it an. Created by MC Tammer . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I think a more pressing issue is how the courier can hide many, many copies of those weapons. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact. Sci-fi. It also provides bonus Critical Chance benefits, and bonus Critical damage. Vance's 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. He is standing outside of the Gomorrah casino and will hail the Courier when they first pass him. 46x. The high yield time bomb is a more powerful version of the improvised Explosives weapon. There are several unique weapons in Fallout: New Vegas, weapons of which only one exists in the game world (with some exceptions). Li'l Devil is perfect for virtually any character that uses guns. close. M112 was a common military-grade demolition charge before the Great War. This mod has been set to hidden. Laser Commander is a perk in Fallout: New Vegas. Taking this perk grants a 15% bonus to damage and 10% increase to critical hit chance when using any laser-based energy weapon. Blood-Nap is a unique variant of the Bowie knife that does bonus critical damage, gives a bonus critical chance and adds +10 to Sneak. Brass knuckles are a set of Unarmed weapons in Fallout: New Vegas. Sawyer's Fallout Role-Playing Game skill. Button men appear only in. 44 Magnum revolver is a double-action, swing-out cylinder revolver, with a high damage output for a one-handed gun, but the ammunition is slightly rarer in the wasteland. 22 Silenced, 9mm, Straight Razor, and Switchblade (and their unique equivalents) are all considered holdouts and can be snuck past guards. 22LR round handgun with an integrated silencer. Toozin 13 years ago #7. Please note: I have not found and tested all the above weapons to ensure that all work and can be taken in. ⁴ Does bonus damage to robots and power armored foes. Is Maria a holdout weapon? Like most unique weapons, weapon modifications cannot be used on Maria. A. ago. 45 Auto ammunition. T. About this mod. They are about seven inches in length and made of a light weight metal alloy wrapped in a red cloth grip. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. This mod adds a one-handed variant of the Grenade Rifle to the game, cut down to pistol-size. The silenced . S. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. At certain points in the course of the game, the Courier may have their weapons confiscated from them, in which they will then be presented with an option to retain. Adds all unarmed weapons to the Improved Holdout Weapons list (50+. Sci-fi. They were used extensively by the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while in the military such pistols were being phased out in favor of energy weapons. A. 0015C881. download with manager, or put manually into your data folder. E. The deathclaw gauntlet is a weapon in Fallout: New Vegas. Fallout New Vegas. chevron_left. removeallitems 14. At the cost of 15 AP, you can perform a V. Fallout New Vegas Casino Pin Set - Bethesda Gear Store Collectibles Hold on to your holdout weapons, we’re going casino-hopping with this collection of pins that represent 6 casinos in New Vegas: Vault 21, Atomic Wrangler,.